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Four Simple Fair
Use Guidelines for Multimedia Projects
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1
Fair Use
Limit Fair use
guidelines clearly limit the amount of copyrighted materials that students,
scholars, and educators may use in multimedia projects. The two guidelines
that are most often abused are for music and video. When using these media,
be sure to follow these guidelines:
- Music - 10 % or 30 seconds
of a song (whichever is less)
- Video - 10% or 3 minutes
of a video (whichever is less)
The condition
"whichever is less" is important. For example, if a song lasts three minutes
(180 seconds), only 18 seconds of it may be used, because in this case, 10%
of the song "is less" than 30 seconds. So, to use the maximum length of 30
seconds, you need to generate lists of songs that are at least five minutes
long. To make the most of the clips you're allowed to use, check out sound
software such as Sonic Foundry, which enables users to find sections at the
beginning and end of a clip that will connect nicely into a loop.
Those segments can be looped continuously and played as background music. |
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2
Legitimate
Copy Another
factor to remember when seeking media clips is to use a legitimate,
"lawfully acquired" copy of a song or video. Using an MP3 clip found online
doesn't constitute legal use. |
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3
Warning
Label
Place a warning label prominently at the beginning of a project. The label
should state something to the effect that "the audio and video clips in this
presentation are used under fair use guidelines and are restricted from
further use." (There are no guidelines as to specific wording for this
label. |
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4
Specific Credit
Credit for specific
clips should be listed in a bibliography or "mediagraphy" at the end of a
project. Be sure to include the copyright symbol, the year the media was
first published, and the name of the copyright owner. |
Music and video
clips really spice up digital projects. Adding clips by current groups gives any
presentation the polish and energy of a professional creation.
But obtaining and
using such clips, of course, raise important copyright issues. Can you use a
song from a CD that you purchased? how about a clip from a movie that you own?
Going through the
process of getting permission from the copyright owners can be protracted. It
may be easier, instead, to follow a few simple guidelines to help you determine
whether inserting any given media into a project constitutes fair use or foul
play.
Resources for Fair
Use Guidelines
Following the
guidelines should help you determine what is, and is not, fair use. But the
issues of copyright and fair use are complex, and it's always wise to obtain
additional information about them. Some helpful sources of such information are:
Remember, when you
use media clips according to the laws of fair use, everyone's happy: you, the
folks who enjoy your spiced-up presentation, and the clips' artists/copyright
owners.
This reproducible guide was created
by Dusti Howell, Ph.D., an Assistant Prof of Instructional Design and Technology
at Emporia (Kansas) State University.
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